Pinball :Strategic Planning Wins You The Game
The moment we are born, we enter into a tacit contract with the world. Life has to score despite grappling difficulties although the earth has the potential to shape us, we sign ourselves for a ride with filth and slime of the earth and make us trip through the crossroads, tunnels and narrow trials. Pinball game, presents a stark resemblance to life in pinball, the elemental aim is to get the ball launched and then keep scoring as many points as possible by hitting the targets, flags and bumpers. It hardly matters whether the game is lost, what remains to be prominent is to score as many points as one can. The strategy to overcome the hurdles in pinball is the lesson learnt from our failure and it is a game trial and error.
Every effort we put in counts. Not a single move will go in vain. The pinball board gets each effort a suitable reward. The gradual process towards victory in pinball is nine play levels each recognized by a rank. The highest is Fleet admiral whereas the lowest rank is represented as a cadet. By selecting and successfully accomplishing a series of missions we advance to the next rank. When going to the next higher level more challenges awaits us and more will be the points reward. Exerting effort, doing designated jobs, completing tasks will take us to the next higher level. The rank of a cadet and only three balls, one has to commence his game journey no matter what one’s skill level is. In the course of the game one has to earn extra balls and advancement in rank and some name the three balls as hope, faith and love.
Maximize the time spent playing, earn extra balls and keep the ball in play for higher duration and earn free games named replays. A spring loaded rod puts the ball into play which rests in entry lane and the playfield is inclined in upward direction at 3 to 7 degrees. The ball has a tendency to move down towards the player and it can change course unpredictably if it hits strewn objects on field. To manipulate the ball’s motion a nudge is used and flippers gives the ability for the player to send the ball into the upper field. A player can lose his turn for excessive nudging or the entire game can be terminated depending on the intensity of the nudge, When the ball hits kickers, slingshots or bumpers it actively pushes the ball. Viz, stationary etc which reward different amount of points and do an action like blocking a lane or ramp or resets immediately. To score maximum points a player should have a good strategy and keen planning because the game is distinguished by increasingly convoluted rules and is adorned with many idiosyncratic rule.
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