Scatter the cataclysms
ispel Magic will also undergo significant changes after the Cataclysm. That’s what writing about this game’s official forum:
Dispel Magic in Cataclysm
We would like to present to you the changes that will affect the mechanics of Dispel Magic in Cataclysm. Our goal is to make dispersal less trivial problem in PvP,
wow gold,and also make sure that rasseivatelnye ability healers in PvP and PvE are comparable with each other.
In the present system we have five types of positive and negative effects that you can dispel or cure: the curse, disease, poison, protective and offensive spells. An example is the protective spells, for example, use dispel to return turned into a sheep, a former ally of the form, and an attacker – is any spell that removes the effects of the enemy of efficiency (healing spells or prolonged exposure to any positive effects). The main difference between them – is the ability to use the spell on an enemy target, or lack thereof.
In Cataclysm treating each class will receive three of the five types of spells of dispersion, one of which will always be a protective spell dissipation. Thus, when looking for doctors for the Arena and Battlegrounds restrictions on this basis will be gone. Moreover, the development of dungeons and raids, the developers will have more freedom, since for any part of it will default to the players who know how to dispel the spell.
In addition, the opportunity cost of casting a spell of dispersion (ie, those actions which the players could do instead of dispel) become significant. At the moment we consider them to be low for the following reasons: 1) mana cost them small. 2) Use a spell of dispersion can not be wasted, because if your goal is no corresponding effect, it simply can not be applied. 3) When you cast to relieve the negative effects on the target of the player next to nothing is not required. In Cataclysm we will increase the cost of these spells and make it possible to read them, even if the goal is no negative effect, as a totem of purification, Abolish Disease and Abolish Poison “will be removed from the game. Taking into account all these changes, we are working on a plan to battle in the dungeons and raids, where spells dispersion is not required to use either permanently or too often in order to succeed in combat, but only where they are really needed,wow gold,according to the design of the battle itself.