World of Warcraft – a cultural property from a retrospective.
We run along a forest road, surrounded by lush greenery and wildlife, hunting for a replacement. Atmospheric music caresses my ears and soon the snow crunching under my leather shoes. The quick steps leave a trail behind me and my animal sidekick when we were suddenly attacked by a troll. Sidekick roar as the lions she is and defend me from the troll huge mallet. My enchanted arrows wines quickly and soundlessly through the air and into his huge body. Soon,wow gold the troll falls dying on the white ground with a scream. We have won! I steal his money and the things he has on them and run towards the next target.
Two years ago released the game company Blizzard World of Warcraft (WoW), which is now the largest massive multiplayer online role-playing game in the world with approximately 9 million players. In late 2007, the Media Council’s warning report “Living in World of Warcraft” and the debate about the game started, without really explaining what the game is or what it is. The issues surrounding the genre online games, ie. to play with other players around the world, are many. Is there such as some negative aspects of you can see WoW as a cultural expression? And what is it that attracts new players of all ages to go into adventures in the magical world every day? The answer perhaps lies in why you started playing.
– I started playing mostly because I had school and was bored, writes Phil 20 years from London one day when we play together. Most beginning of the cause or that their friends do it, “continues Phil.
– It is incredibly addictive in the beginning and it continues to play to reach the next level. On the way you meet fun people to play with. Then I was hooked, “he laughs. Some are doing drugs, others play WoW. Then there are also those who do both simultaneously, “adds Phil with a smile.