World of Warcraft reaches 10 million paying players
Blizzard Entertainment announced that their massive flerspelarnatrollspel (oj!) World of Warcraft now has 10 million paying players / customers. Playing WoW costs about $ 15 per month, which gives Blizzard a cash flow … a lot of money.
The MMORPG ( massive multiplayer online role playing games ) would be great have long predicted but not many thought that one so simple and one-dimensional games like WoW could attract so many players and also maintain them for three years after starting. WoW was launched in spring 2005 in Europe,wow gold having existed in the U.S. in betafas for years.
The distribution of the world’s 5.5 million players in Asia, 2.5 million in the U.S. and 2 million in Europe.
There is much more MMORPGs you out there than you probably know. Hundreds in fact, many of them only targeting the Asian market. Some currently popular and hype MMORPG: s, for example, Lord of the Rings Online , EverQuest II, Tabula Rasa, EVE Online, Guild Wars Factions and City of Villains.