The best ways to employ Illustratore CS3

Because Creative Suite versions of the Adobe software mature, their email list of new features for each and every program grows smaller, but the latest features are improving. This release has some nice features, causeing this to be an essential upgrade for anyone using Illustrator for further artistic purposes – of course, a lot of features are of help for graphic designers, too. Allow me to share the top additional features for Illustrator CS3.

The Perspective tools certainly are a welcome, or else overdue, addition on the Adobe Illustrator (AI) feature set Body wonders if this feature was for the drawing board for some time or was the technology a pick up from Adobe FreeHand MX.

Two new tools are actually added: The Perspective Grid tool (Shift – P) and the Perspective Selection tool (Shift – V). The grid tools are simple to work with. The Perspective Grid tool adds a default grid on the page which can be visually modified. Each time a grid plane is active, lots of the normal drawing tools be employed in perspective. When moving or scaling perspective objects, you have to make sure to make use of the Perspective Selection tool to keep the thing in perspective.

Arrowheads happen to be included with the foot of the Stroke panel and so are much simpler to implement now. A nice new feature is always to have the arrowhead end with the path anchor point, in lieu of sticking beyond it.

The oft – forgotten Comb panel becomes an exciting, new form of brush: the Bristle Brush. This gives Photoshop – like brushes to be created and in combination with the Paintbrush tool (B) in Illustrator. Naturally, exactly like previous brushes, they may be used on existing paths and shapes. This tool really needs a tablet for proper freehand use – having a tablet you will see the brush shape and angle.

The numerous artboard features find some good required development by using the modern Artboards panel. Artboards could be named, reordered, applied, tricked, erased, and rearranged using the new panel. Furthermore, the panel enable you to jump from artboard to artboard.

There’s now a Paste on All Artboards command (underneath the Edit menu) – handy when working with repeating elements for example symbols. Artboard rulers got a needed makeover, too. As opposed to separate rulers that did not do much), the traditional ruler changes for every artboard. Each and every artboard can have a customized zero – point, too. One more big transformation with rulers is that they’re now oriented in the upper – left corner like InDesign, not inside bottom – left corner like the former variation.

In the past versions, raster – based effects – for example drop shadows, glows, and Photoshop effects – in the print – based document could really bog down your personal computer. One trick ended up being work with a lower result quality and boost it later during last output. Unfortunately, some effects were measured by pixels; so changing from 72 ppi to 300 ppi could dramatically get a new look in the effect. Now, the settings are recalculated to appear similar; however, since they are being recalculated, the design might change slightly.

There are three drawing modes now: Draw Normal, Draw Behind, and Draw Inside (you’ll find these options at the bottom of the Toolbox). Draw Normal is what you’ve used in AI previously. Draw Behind does this: Draw behind the chosen object(s). If there is nothing selected, it draws beneath all objects with a layer. Draw Inside draws within the selected object; basically, it creates a clipping path automatically, however it is much easier than previous methods.

Symbols have experienced a number of enhancements, however the most dramatic could be the support of 9 – slice scaling. Although it was accessible in the previous few versions of Illustrator, it absolutely was simply for symbols being exported to Flash. The feature was meaningless in Illustrator. Not any more – now it really works in AI, too!

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