STAR TREK ONLINE ON THE TEST Post-test on the current status of the space MMO

Three months ago, we have the Cryptic Studios in the first test of the online role-playing game Star Trek Online (original test from page 3) as the Ferengi praised the games industry (or reviled – who wants to be small and großohrig?).

Because the developer had shown a remarkable sense of business, when, after the bankruptcy of the developer Perpetual bought the unfinished Star Trek role-playing game, in order to knit your own online adventure.

Since its publication, Cryptic behaves entirely un-ferengihaft and makes periodic gifts – in the form of patches and additional content for Star Fleet simulation. The course has also required. In the test of the original retail version, we complained, inter alia, to the low level of difficulty and the lack of high-level content.

Because in some points the two has done it, we are to control the flight in Star Trek Online galaxy returned. Pay attention to the changes in the rating box .

But as we have to worry about later, more important is the version 1.1 of 29 April. Their major innovation lies in the option menu behind the inconspicuous (not translated) point “Difficulty”, German “difficulty” to.

There, you can now choose between “Normal”, “advanced” and “elite” to determine the hardness of the next job, in groups, the right level depends on the attitude of the leader. During the mission can change the choice is no longer: he is stuck on “elite” will have to wait a quarter of an hour and then start on a lower level again.

The new penalty for dying: At Starbase can we repair ship damage.
The easiest way is Star Trek Online Normal “on the space and ground battles are undemanding, death will not be punished. If you advanced “select”,it gets even trickier because the opponents hand out significantly more damage and swallow.

At your death, you often suffer minor injuries (on ground) or damage (in space), the lower your character values ​​minimal. After 30 minutes these disadvantages disappear again,sto credits,can be impatient on space stations cure for a fee or buy salvation package by traders.

“At the highest ambition level” elite’s enemies are harder again, the same applies to the death penalty: gravity and critical wounds / damage your combat effectiveness and significantly reduce not automatically disappear. So you need to be healed, which can cost a fortune.

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