Aarkstore Enterprise – Online Social Gaming Case Study: A Viable CPG Marketing Opportunity?

Online Social Gaming Case Study: A Viable CPG Marketing Opportunity?

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The rise of social-networking companies such as Facebook and Twitter Inc. has spurred hiring and the creation of new sectors such as online social gaming. Online social gaming is now a fast-growing area and a revenue driver in its own right, as well as an important way of motivating consumers to sign up for, and keep using, social networking websites.

Features and benefits

* A detailed evaluation of online social gaming has risen to prominence in recent years and how this might translate into improved brand engagement
* Stimulate ideation and invigorate brands by learning from industry leading examples with supporting consumer, product and market insight data
* Enhance your market positioning and concept development efforts. In doing so, reduce new product launch risk and increase the chances of success

Highlights

CPG companies have so far lagged behind other industries in engaging with digital media, with only 2% of advertising budgets spent online according to CapGemini. However, the industry’s biggest players have resolved to increase their digital spend substantially over the coming years.
Social games are an important driver of social media usage, both in terms of initial sign-up and time spent using social media. Unlike traditional computer games, they attract audiences of both genders and all ages. As the number of different game types in widespread play increases, the scope to target specific audiences is increasing.
Recent examples of sponsorship in social media include Cascadian Farm and McDonalds’ promotions on Farmville. While they lie outside the CPG area, Volvo and H&M’s campaigns on MyTown are good examples of direct product promotion, while KLM’s Surprise campaign on Foursquare is an innovative way of promoting the airline’s wider image.

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