X Motor Racing
Gameplay
Game menu
The game has three game modes arcade, simulator and developer. The differences of these modes are quite conditional. All the cars in arcade mode are more understeer tuned. On the other hand the sim mode has more oversteer cars. Off-road races are against ghost racers. In highway race ghost or non-ghost computer recer could be chosen. Any number, up to 32 players can connect in multiplayer. Developers mode allows to additional tweaking and telemetry data.
Cars
Version 1.0 includes 10 base highway cars and 6 off-road cars. The cars are not badged as their real-world counterparts. X-Motor Racing includes visual counterparts of Fiat Palio (Palo),Skoda Octavia (Javia),Audi A2 (Tavi),Audi A4 (Roster),Audi TT (Tavi TT),Chrysler Viper (Viperi), Mitsubishi GTO (GB3000),Porsche Boxster (Doxster),Porsche 911 Turbo (V911), MHRT.
Tracks
X-Motor Racing has 14 tracks, including 3 real tracks (Donington Park, Monza and New Hampshire Motor Speedway), 5 highway tracks, 6 3D off-road tracks and a testing area. Some real tracks in development like Nurburging, Laguna Seca etc. All real tracks are available as addons for the full version.
Physics Engine
Physics engine covers many aspects of vehicle dynamics that can be tested immediately in the game. The customizable car physics parameters:
Common
Sprung mass;
Unsprung mass;
Centre of mass;
Tire/wheel geometry;
Mass distribution.
Aerodynamics:
Drag coefficient;
Lift coefficient;
Sideforce coefficient;
Front area;
Displacement;
etc.
Steering:
Steering angle;
Ackermann steering geometry;
Caster angle;
Kingping inlcination.
Brakes:
Brakes balance;
Traction control;
Stability control;
Anti-lock braking system or ABS;
etc.
Engine:
RPM;
Torque curve;
Power curve;
Engine inertia;
Engine braking;
etc.
Suspension:
Travel;
Stiffness and stiffness curve vs. travel;
Bump damping and bump damping curve vs. velocity;
Rebound damping and rebound damping vs. velocity;
Anti-roll bar (sway bar, stabilizer bar, anti-sway bar) stiffness;
Camber angle and camber angle vs. travel;
Toe angle and toe angle vs. travel;
Track vs. travel;
Ride height (ground clearance, clearance);
Anti-squat;
Anti-dive;
etc.
Transmission:
Differential;
Central differential;
Gear rations;
Main gear ratio;
Transmission inertia;
Axle shaft inertia;
etc.
Tire Model:
Longitudinal properties;
Lateral properties;
Aligning torque;
Aligning torque;
Camber thrust;
Pressure;
Temperature;
Rolling resistance;
etc.
Telemetry
In-game telemetry
X-Motor Racing has a telemetry system that displays all general parameters to control vehicle dynamics and tune vehicle physics real-time. Tire model telemetry is a special mode that allows tweak tire model as much as possible precisely real-time. VehiclePhysics is a built-in utility that control more than 3700 vehicle physics parameters including full tire model based on the real researches.
Tools
X Motor Racing Editor
Power XMR tools were released on October 6, 2007. WYSIWYG editor could create and edit tracks or cars. Also these tools can be used to import any tracks or cars from many other racing games like rFactor, GTR2, Grand Prix 4, GTL etc. Full version includes tutorial for creating/editing tracks and cars. All objects could be created in 3D Max and then exported to X-Motor Racing Editor after that exported to the game. The tool includes 3D Max export utility that allows exports any objects from 3D Max. Some video tutorial how to create cars and tracks could be found on YouTube
Vehicle Physics
Vehicle Physics Utility
Vehicle Physics is a special utility that allow customize physics of the vehicle. This is the first kind of software that allows customize full tire model. Aerodynamics, steering system, braking system, engine, suspension, transmission, damage model and tire model are customizable in Vehicle Physics utility .
See also
Comparison of racing simulators
Sim racing
References
^ http://formulahybrid.mcgill.ca/Hybrid_Racing/Car.html MHRT
^ http://www.youtube.com/watch?v=2z9vraGIu9A Tire Model Telemetry
^ http://www.youtube.com/watch?v=7–kaeJVYog Car creating and Physics Tweaking #1
^ http://www.youtube.com/watch?v=bTf-8lcQ1VI Car creating and Physics Tweaking #2
^ http://www.youtube.com/watch?v=q08ftce-rDU Tire forces tweaking
External links
Official sites
Official X-Motor Racing site
Forum
Categories: 2007 video games | Racing simulators | Windows games | Indie video games
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