Role of Parallel Processing for Computer Graphics
Parallel processing is something we will come across at one point or another as we dive down deep. There are technical committee on parallel processing which acts as an international forum to promote its research and education. They look in to the issues related to the design, analysis and implementation of parallel systems and solutions are of interest. These include design and analysis of parallel computing platform, parallel architectures, algorithms and application development on parallel machines. There are many companies promoting the parallel computing platform. Many top notch companies are developing a set of advanced hardware and software technologies that enables graphics processing (GPU), working in concert with the system CPU to accelerate many applications beyond just graphics. This is what GPU does and this what it can be said in response to the question what is GPU. They enables better balanced platforms capable of running demanding computing tasks faster then ever and sets software developers on the path to optimize.
There are a lot of computer graphics tutorials available which helps in understanding the complete development platform created by different companies. At the starting they deal with the basic questions like what is parallel computing platform. The computer graphics tutorial also helps the developers to develop the applications in a high level language and Open Computing language (OpenCL). OpenCL allows programmers to preserve their expensive source code investment and easily target both multi-core CPUs and the latest GPUs. There is also a new technique for highly terrain rendering using continuous view dependent Level of Detail based on hardware tessellation unit found in modern GPUs. The technique is based on parallel local processing. It is based on the sense that the results at each terrain patch do not depend on results already obtained at other patches. This processing uses no hierarchical structure whatsoever, what makes it specifically tailored for GPU based terrain and is highly scalable. So basically as we can see these tutorials gives us a lot more then just providing basics of computer graphics. Beside providing the information about what is a graphics card, they also provide a lot of information about the mobile graphics technology and the latest about mobile graphics.
Coming back to the computer graphics, it can be said that it has emerged as one of the appropriate uses of parallel computers and supercomputers. There are some computer graphics tutorials which also provide a background information on both computer graphics and parallel computers. They also identify the areas of difficult in programming distributed memory multiprocessors with the invention of simplifying applications programming on these complex machines. We can also say that the covers most parts of the computer graphics technology.