Modules in Eve
All modules in the game are divided into several classes: T1, Named T1, T2, COSMOS, Faction, Deadspace and Commander. Some of these classes of modules to produce an extremely difficult because they do not occur in a free market. The more powerful you are modules – the stronger will be the ship.
T1 – is a simple basic version of the module, they are also the cheapest. Usually in their name is the Roman numeral I (Large Armor Repairer I),eve isk,respectively, figure II – a sign of T2 modules. These modules always makes sense to improve to a more productive options.
Named T1 – improved modules T1, exactly. Some Named T1 are the characteristics of even the best modules T2. It’s pretty rare modules, for example Large Inefficient Armor Repair Unit – this neymed module customary Large Armor Repairer I.
T2 – an enhanced version of T1, which is also always available on sale. These modules should strive to use the ship to any pilot, and they are not too expensive (not for the novice, of course), simply install them may be limited due to large demands on the processor and pauergridu.
Also for their use may need additional skills or new levels of skills already learned. Example Module Class T2 – Large Armor Repairer II.
COSMOS modules, they also Storyline, very rare, and provides for the passage of special COSMOS-missions (one player can take this mission once, and reward are the drawings of the module, and their production according to drawings by itself is very complex and resource-intensive).
An example of such a module – ‘Protest’ Large Armor Repairer I. According to its characteristics, they are close to the level of T2, can be better or worse, but they require less CPU / PG to install, so you can fitit even when T2 module no longer exists. They are not sold on the market and almost did not happen in the contracts.