Sega VR

Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (December 2009)

Sega, flush with funds from the Sega Mega Drive (released as the Sega Genesis in North America), announced the Sega VR add-on in 1991.[citation needed] It was based around an IDEO virtual reality headset (HMD) with LCD screens in the visor and stereo headphones.[citation needed] Inertial sensors in the headset allowed the system to track and react to the movements of the user’s head.

Because of development difficulties the Sega VR remained only a prototype, it was last seen at computer shows in 1993[citation needed] and vanished from the release schedules in 1994. Four games were apparently developed for the system, each using 16 Mb cartridges that were to be bundled with the headset.[citation needed]

The company claimed the project was stopped because the VR was so real users would move while wearing the headset and injure themselves.[citation needed] The limited processing power of the system makes this claim unlikely, although there were reports of testers developing headaches and motion sickness.[citation needed]

Sega went on to other VR projects for use in arcades and a similar add-on was reported but never seen for the Sega Saturn.[citation needed] The project encouraged a brief flurry of other companies to offer VR products.

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Sega

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Global Entertainment  New Entertainment  Sega Studios San Francisco  Sega Sports Japan  Sega-AM1  Sega AM-2  Sega AM-3  Wave Master  The Creative Assembly  Sports Interactive

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Related

List of Sega video game franchises  List of Sega arcade system boards  Sega Sammy Holdings

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